![]() They need to stop nerfing abilities and damage and focus on the real issue here which are the enemies that never die and the unbalanced combat that ruins the gameplay due to its cooldowns and limited player effects.Ī big push for Outriders is the Expedition mode which acts as the end-game content. In addition, the game needs work for co-op too. I don’t see it happening unless they make it possible to solo-play it without getting your ass handed to you during the later World Tiers. Outriders just does not work in its current state and it won’t until People Can Fly are able to balance the game. Of course, if you play co-op things are a little different but don’t market this game as a solo experience and let turn your servers off for three days and make the gameplay impossible as a single-player. You can’t have fun and you have to follow the meta which is the only way to survive. While the game gives you this freedom to build a class the way you want, you can’t because the gameplay is so one-note that it automatically puts you in a box. The Pyromancer has to burn and kill enemies on fire to get health back and the Technomancer has to deal damage to get health back. The Trickster has to actually get the kill to get health back. ![]() The Devastator can only get health back by enemies dying in close range. Imagine now you are on World Tier 14 while playing solo because you know, People Can Fly says you can play this game alone, and you literally have forty enemies charging at you while you’re trying to reload your shitty sniper that has no aim assist in the scope. You can’t be a close-combat build because now the Trickster’s abilities, which originally made the game hella fun, have been nerfed to shit. You can’t be a sniper build because dozens of melee enemies come charging at you while armed enemies slowly creep up to your cover spot. However, in Outriders, it seems as if People Can Fly wants the game to work against the player. Better gear results in a smoother experience. Even Diablo III follows this design approach. You find new ways to kill a boss or overcome an area. If you die in say, Dark Souls, you learn from this. ![]() This means Outriders is an even more infuriating experience playing solo and more challenging when you’re with friends.ĭon’t get me wrong, I love a challenging game but there has to be a balance somewhere. Abilities are weak, cooldowns take too long to refresh and just recently People Can Fly literally nerfed most damage and weapons players can inflict on enemies. There are also some horrendous balancing issues in Outriders that works against the player. It is impossible to play alone and in the later World Tier levels, if you don’t have someone by your side to help slay the dozens of overpowered enemies coming to kill you, you’re pretty much screwed. Is it a looter-shooter? Is it Diablo 2 with guns? Is it a live service game? They market Outriders as a fully-playable single-player experience but it is far from it. ![]() The worst part of all is that People Can Fly don’t know what they want Outriders to be. I know it may sound harsh but my entire playthrough of Outriders was an appalling mess of mechanics that don’t work together, missing gameplay elements and not to mention bugs and game crashes. There is so much wrong with Outriders that the closest game I can compare it to has to be Anthem.
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